To check-out Blender and VideoPad I set up a trial to produce a simple five second short abstract video with sound, and then exhibit the outcome on my Instagram account (also embedded below).
For the trial I wanted to:
- take a five second clip from a camera shot real-world video;
- break this clip down into a sequence of still frames;
- export the frames as a sequence;
- process each frame in the sequence using a custom Photoshop action;
- import the updated frame sequence;
- add a separately recorded audio track;
- fade in and out both the video and the audio;
- export the finished video as an mp4 video;
- exhibit a cropped to square version on my Instagram account.
After about an hour of working with Blender, I had organised a usable layout (based on the tutorial mentioned in a comment to my last post). I then became stuck and unable to synchronise the video track and an imported WAV audio track. Despite editing them to the same length and the audio track showing a waveform right to the end of the clip, the sound appeared to play faster than the video and ran out a couple of seconds before the end. After a couple more hours of head scratching, I decided to set Blender to one side and take a look at VideoPad.
An entirely different proposition. No need to set-up the user interface. VideoPad is entirely focused on video editing and the user interface is clear and focused on the job. After about a half hour I had breezed through my nine step process and had my video on exhibit at Instagram.
Trying to wrangle Blender, to do what I needed it to do, kept getting in the way. I don’t want to spend my time tracking down why something isn’t doing what I expected it to do (the audio sync problem), even if the error was mine and not Blender’s.
In contrast, VideoPad did exactly what I wanted it to do and in a way I could easily understand. I didn’t even need to consult a manual or a video tutorial (my experience with QuickTime and Adobe Premiere Elements being sufficient).
Now, this might say more about me and my experience than it does about the tools, but I am here to make the outcomes I want to make and not to become embroiled in the idiosyncrasies of any one specific product.
So, I have spent a little cash and purchased a full licence for VideoPad.
I have not given up on Blender entirely. I will experiment further. I am especially interested in its use of Python as a scripting language and I may try to produce some scripted 3D outcomes in the future.